Windows audio automation for gamers

Control every audio devicewithout leaving your game.

Switch speakers, headsets, and microphones, create game-triggered automations, and manage your Windows audio setup from one focused app.

  • Windows 11
  • Windows 10 where supported
  • 64-bit
  • Local-first
  • No game injection

First public installer in verification

Actual Sound-Overlay dashboard · Select to enlarge
Built for Windows
Local-first configuration
No game-process injection
No game-library uploads

See the real product

One app. Every part of your audio setup.

Move through the actual Sound-Overlay interface. Each view is a real product screen, not a marketing mockup.

  1. 1Choose the active device
  2. 2Set fallback priority
  3. 3See system status

Fewer interruptions

Your setup should react as quickly as you do.

Stop digging through Windows settings whenever a headset disconnects, a game opens, or the wrong output takes over.

01

Switch instantly

Move between speakers, headsets, monitors, and microphones with a hotkey or visual selector.

02

React automatically

Launch a game and let explicit IF/THEN rules change devices, volume, and on-screen feedback.

03

Stay in control

Keep configuration local, review every automation, and reverse the choices you make.

Built around outcomes

Control the change—not just the device.

SoundOverlay connects immediate audio control with the repeatable routines that keep your setup ready.

Visual automations

Launch the game. SoundOverlay handles the rest.

Create visual IF/THEN automations that switch audio devices, set volume, show an overlay, and restore the setup you chose when you finish.

  • Game and application triggers
  • Output, input, volume, and feedback actions
  • Visible test and summary states
See how automations work
One clear workflow from condition to action.

Game-safe feedback

Switch sound without leaving the game.

Open the device selector with a global shortcut, choose an available device, and return to what you were doing immediately.

  • Keyboard and mouse control
  • Adjustable scale, opacity, and position
  • Visible confirmation after a change

Designed for desktop, windowed, and borderless-windowed applications.

Visible when it matters. Quiet when it does not.

Local game discovery

Your games become automation triggers.

Scan only the drives you select, review the detected titles, and connect verified executable paths to the audio setup each game needs.

  • User-selected drive scanning
  • Known launcher metadata
  • No game launching during scans
  • Local-only catalog design
The catalog stays on the computer that created it.

Global hotkeys

Keep device switching one shortcut away.

Predictable behavior

Set fallback, role, and volume rules once.

Workspace layouts

Connect app arrangements to repeatable routines.

How it works

From a new device to the right setup in three steps.

Start with direct control, add only the automations you want, and keep every decision visible.

  1. 1

    Choose your devices

    Organize speakers, headsets, microphones, and monitor audio in one command center.

  2. 2

    Build your setup

    Configure priorities, hotkeys, overlays, and game-aware IF/THEN automations.

  3. 3

    Keep playing

    SoundOverlay applies the setup you chose when a device or application changes.

Local-first by design

Powerful Windows control without invasive tracking.

SoundOverlay needs to understand devices and applications on your computer. The product is designed to do that work locally and explain its boundaries clearly.

Local configuration

Device priorities, automations, game catalog, and workspace profiles are designed to remain on your PC.

No game-process injection

Overlays use separate Windows desktop surfaces rather than injecting code into a game's renderer.

No game-library uploads

Detected titles and executable paths are designed to remain in the local catalog that created them.

No behavioral analytics here

The website includes no advertising trackers, analytics scripts, or nonessential cookies.

SoundOverlay for Windows

The first verified release is being prepared.

No placeholder installer is linked. Download access activates only after the version, file origin, signature state, and checksum metadata are confirmed.

Public installer not yet available

Current versionNot yet published
PlatformWindows 11 · Windows 10 where supported · x64
PricingAnnounced before release
Installer trustPending verification

Common questions

What to know before the first release

Clear answers about availability, privacy, overlays, and game compatibility.

Is SoundOverlay available to download?

The first verified public Windows installer has not been published yet. The download page will activate only after version, file, origin, signature, and checksum metadata are confirmed.

How much will SoundOverlay cost?

Pricing has not been announced. The download and pricing pages will state the current model clearly before the first public installer becomes available.

Will the Windows installer be digitally signed?

The website does not claim a signed installer until Authenticode metadata is verified for the exact published file. Signature and SHA-256 information will appear with the release.

Does SoundOverlay inject into games?

No. SoundOverlay is designed to use normal Windows desktop APIs and separate desktop windows for overlays rather than injecting code into a game or hooking its renderer.

Does my game library leave my PC?

The product is designed around local game discovery and a local catalog. Any future optional telemetry or crash reporting must be opt-in or clearly disclosed before release.

Will the overlay work with exclusive fullscreen?

Exclusive-fullscreen behavior varies by game and Windows configuration. SoundOverlay is designed primarily for desktop, windowed, and borderless-windowed applications.

Ready when the release is

See the product now. Verify the installer when it arrives.