Switch instantly
Move between speakers, headsets, monitors, and microphones with a hotkey or visual selector.
Windows audio automation for gamers
Switch speakers, headsets, and microphones, create game-triggered automations, and manage your Windows audio setup from one focused app.
First public installer in verification
See the real product
Move through the actual Sound-Overlay interface. Each view is a real product screen, not a marketing mockup.
Fewer interruptions
Stop digging through Windows settings whenever a headset disconnects, a game opens, or the wrong output takes over.
Move between speakers, headsets, monitors, and microphones with a hotkey or visual selector.
Launch a game and let explicit IF/THEN rules change devices, volume, and on-screen feedback.
Keep configuration local, review every automation, and reverse the choices you make.
Built around outcomes
SoundOverlay connects immediate audio control with the repeatable routines that keep your setup ready.
Visual automations
Create visual IF/THEN automations that switch audio devices, set volume, show an overlay, and restore the setup you chose when you finish.
Game-safe feedback
Open the device selector with a global shortcut, choose an available device, and return to what you were doing immediately.
Designed for desktop, windowed, and borderless-windowed applications.
Local game discovery
Scan only the drives you select, review the detected titles, and connect verified executable paths to the audio setup each game needs.
Keep device switching one shortcut away.
Set fallback, role, and volume rules once.
Connect app arrangements to repeatable routines.
How it works
Start with direct control, add only the automations you want, and keep every decision visible.
Organize speakers, headsets, microphones, and monitor audio in one command center.
Configure priorities, hotkeys, overlays, and game-aware IF/THEN automations.
SoundOverlay applies the setup you chose when a device or application changes.
Local-first by design
SoundOverlay needs to understand devices and applications on your computer. The product is designed to do that work locally and explain its boundaries clearly.
Device priorities, automations, game catalog, and workspace profiles are designed to remain on your PC.
Overlays use separate Windows desktop surfaces rather than injecting code into a game's renderer.
Detected titles and executable paths are designed to remain in the local catalog that created them.
The website includes no advertising trackers, analytics scripts, or nonessential cookies.
SoundOverlay for Windows
No placeholder installer is linked. Download access activates only after the version, file origin, signature state, and checksum metadata are confirmed.
Public installer not yet available
Common questions
Clear answers about availability, privacy, overlays, and game compatibility.
The first verified public Windows installer has not been published yet. The download page will activate only after version, file, origin, signature, and checksum metadata are confirmed.
Pricing has not been announced. The download and pricing pages will state the current model clearly before the first public installer becomes available.
The website does not claim a signed installer until Authenticode metadata is verified for the exact published file. Signature and SHA-256 information will appear with the release.
No. SoundOverlay is designed to use normal Windows desktop APIs and separate desktop windows for overlays rather than injecting code into a game or hooking its renderer.
The product is designed around local game discovery and a local catalog. Any future optional telemetry or crash reporting must be opt-in or clearly disclosed before release.
Exclusive-fullscreen behavior varies by game and Windows configuration. SoundOverlay is designed primarily for desktop, windowed, and borderless-windowed applications.
Ready when the release is